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Designers should have extensive game playing experience, a strong understanding of current game technology, and excellent conceptual thinking and communication skills. Creative problem solving and organizational skills as well as the ability to work well in a team environment are essential.

  Current Openings: Cinematics Design


Pandemic Studios is developing five high-profile titles for the industry's major publishers. We provide the opportunity for you to grow as a programmer and work on projects that are highly visible in the electronic entertainment marketplace. We're especially interested in people with complex/advanced animation experience.

  Current Openings: Lead Programmer
Senior AI Programmer
 


Join a team of artists creating stunning video game environments. Pandemic Studios is developing five high-profile titles for the industry's major publishers. We provide the opportunity for you to grow as an artist and work on projects that are highly visible in the electronic entertainment marketplace.

  Current Openings: Lead Technical Artist
Lead Animator
Technical Animator
Art Director- Australia
Conceptual Artist
 


Pandemic's producers work across a variety of disciplines to ensure the development of the most engaging and fully-realized entertainment experiences possible. Creative problem solving skills are essential, as well as the ability to operate effectively in a team environment.

  Current Openings: Senior Producer- Australia


Support staff at Pandemic go the extra mile to ensure that the Studio production engine is fully fuelled and operating at peak efficiency. They're there for every lap around the track and draw from a vast diversity of skills and experience to help carry each team to the finish line.

  Current Openings: Global Product Manager
Content & Community Manager
Manager of Business Development
Web Developer
Online Manager






PROJECTS
Saboteur :: Lord of the Rings: Conquest :: Mercenaries 2: World In Flames :: Destroy All Humans 2 :: Full Spectrum Warrior: Ten Hammers
Star Wars Battlefront II :: Destroy All Humans! :: Mercenaries: Playground of Destruction :: Projects B, Q, X, Y, Z :: Project Archive

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